I’m a solo developer who enjoys building small, system-driven games and tools. Most of my projects are experiments about focus, fatigue, productivity, and human limits, often inspired by late nights and real work habits.
I prefer simple mechanics, readable code, and ideas that slowly reveal themselves rather than flashy features. I’m not an artist (most visuals are AI-assisted), and I’m not trying to chase trends. I care more about structure, balance, and whether something quietly works.
Games here are: